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Me Conner Reedy

FEATURED POSTS

This was the original poster used for the professional review night

My STEAM Professional Review Slideshow 

The video below was posted in order to create excitement for my project at the STEAM Expo

The final expo poster that helped bring attention to my stand!

TIMELINE

The Glass era

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The very first Idea was to make a type of glass that would brighten up in the dark much like glass that we already have that lowers brightness.  This however was scrapped because we gathered that it wouldn't be possible in the way that was needed at least in a physical sense.

The Slideshow era

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The second Idea was to create a slideshow consisting of photoshopped pictures detailing all of the key features of the vehicle with a 3D printed model of the car to coincide with the digital aspect.  This too however was also scrapped.

The VR Era

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Finally, we stumbled on the idea of creating a virtual reality experience that demonstrated the featured I desired to create in reality but couldn't for practical reasons.  This idea is the one that was finally realized as my final project.

Contact

Prototype 1

Proto 1 was the demonstration part that was limited to the actual computer and had to be viewed on a screen

Prototype 2

For proto 2 I first converted the previous presentation to the Oculus Quest 2 and constructed a box for the shape ID to be done (figure 2). But the box was quickly scrapped in place of an open room idea switching the simple shapes for full humans (figure 1).

Figure 1

Figure 2

STEAM Expo

The STEAM expo was the culmination of all six months of work and was the final milestone in the STEAM journey.  If you ask me, I'd say it went very well for me and my project it attracted plenty of visitors and roped them in with the promise of a unique experience only found at my table, but this was not entirely true as there were other Oculus's at the expo, but this didn't seem to affect my numbers as I rarely had a quiet moment.  

Contributors

I would like to thank Aaron Barth for helping me with any software issues I had.  I would also like to

thank Johnny Rotondo for assisting me in the laser cutting process for my box although it never went anywhere.  And most of all I would like to thank Mr. Hunter truly the greatest teacher I've ever had in teaching skills, personality, but most of all for never giving up on me or anyone in always pushing us to do the best work we can do no matter what.  I've never had a teacher believe in me through four years of crap from my end and still have the patience to sit down and try to plan for what to do next I only hope to be as patient and helpful in my life.  Thank you, Mr. Hunter.  

Summary

    The primary purpose of my project was to idealize and demonstrate a concept that I would've loved to realize in person but just couldn't because it would be too expensive and take more time and skill than we had at the time.  It changed drastically over time and has many different predictions for what the final product would even be if it would be physical, digital, or even both at one point.  It went from one part of a car to a whole car to nothing at all but rather an idea of what something could be if we were free of the limitations present.  What I had at the expo was what I had hoped for, that being said I could defiantly have benefited from making more things.  I had the poster VR headset that played the experience and my Chromebook that showed the shape ID software that was all, the whole thing took about five minutes to go through from start to and looked like this.  I explained the problem and said some stats, put the headset on them after checking to see if it was still calibrated, then after they went through the demonstration, I showed them the shape ID explaining that the technology is out there and just needs to be properly integrated to work.

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    The three most challenging aspects of my project was one finding a possible way to show what I was thinking and took a majority of first half of this class until I finally settled on one.  The second challenge was creating all of the components consisting of code and what was at the time the physical piece which was later scrapped.  And finally, the final challenge I faced was Staying on task I am not going to lie I am not the most productive person and am easily distracted and if there was one thing that I can trace all of my problems to its that.

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    The most rewarding things I experienced in this process was actually completing what I set out to complete.  I did not think I could get done what I needed to get done and to have it work how I wanted it to, but I'm happy to report that I did, and it worked almost flawlessly.  The other rewarding moments I had was when people were actually impressed with what I had completed.  I guess I was just so used to my projects that I had been numbed to it but everyone who went through my table were genuinely impressed and were enjoying themselves.  I also was rewarded when helping and being helped by my peers it felt like we were all a team even though officially we weren't.  Those were the most rewarding aspects of this whole process 

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    If I were to connect one main theme throughout the entire STEAM program it would be to get your damn work done!  Every personal failure and unmet ambition I had was all because I am my own worst enemy while I see some truly amazing things done by people who really put there all into their project.  Whatever happens you must keep moving forward I found myself in a constant cycle of goofing off then getting behind and losing drive to keep working so I goof off more and repeat.  It is very important to avoid this cycle at all costs.  You must keep moving forward not just on your project but everything that is the key, and if you do that then STEAM will come naturally.  That is what STEAM and Mr. Hunter taught me above all.

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